9/23/2023 0 Comments Super mario rpg lands end![]() ![]() They sometimes drop Lucky Flowers, but it's only a 30% chance. But, they only have 140 HP, and access to Willy Wisp and Elegy, which means they're no longer a threat. They were one of the enemies they kicked the ever living shit out of me and barely took a scratch in return. You might recognize the Shy Away from when I sequence broke in the Kero Sewers. ![]() ![]() This fight was the only one I had with a Geckit that didn't have a Spinthra in it. Hopping onto one of those cannons just gets you shot into the wall, by the way. They'll wander around them for a minute, then just walk off, as I guess they have the survival instinct of a Lemming. It's particularly amusing to see them drop a comrade, I think.Īnywho, Geckits are constantly being fired from these cannons up onto the ledges. More often than not, you'll receive the message that the monster's confused and they'll tongue-whip one of their own. Geckits seem more like they were here to confuse and get a chuckle out of players 100 HP, shit stats, but they can put a character to sleep. They can also poison and, for some odd-ass reason, Scarecrow your characters. Spinthras aren't too big of a deal, with 230 HP and a weakness to Ice their defenses are low enough it'll only take a few hits to do them in, and should only take one if an Ice attack is used. Geckits move across the platforms at a brisk pace, and nearly all the fights I had with 'em was this exact encounter. There's only two to cross, but Geckits are constantly on them.Īnyways, crossing usually seems to result in a fight. To get across, just jump onto the pillars. You can also shoot yourself back into the last area, too.Īnyways, use the yellow platform to head over here and hit that chest. Do it before it moves and you essentially go straight up. Do it too late, and you fire yourself into the cliff. Timing is important with the cannon it seems that you have to fire it just as it flips to the down position. Jump at this spot to turn it on.Īnd then cannon yourself up onto it. However, there's a hidden platform hiding out here. We can't jump up there from that convenient plant, either. Any sufficiently leveled characters will be able to lay the smack down on these foes, and the rewards are well worth it.Īfter clearing out those Chows, I turn my attention to the chest floating around up there. They can also inflict Sleep and Mute on your characters, too.Įven with all of the above in mind, these encounters aren't very tough. With 250 HP, and a nice Magic Attack stat, these guys can be fairly dangerous, with access to Bolt, Lightning Orb and Drain Beam. However, hit 'em with a special that doesn't kill them, they'll use Vigor Up, which can really allow them to lay the smack down on an unfortunate character.Īnd to round out our new enemy checklist, we have Octovaders, the Octolot's big brother. ![]() They can use the same Carni-Kiss attack that Hidon did, but their Magic Defense is pathetic. Next we have Shoguns they have 150 HP, with quite high Attack and Defense. They occasionally drop Attack Up Flowers, too, which is fabulous for Geno. I'd recommend dropping them first, since it's both easy and can prevent statuses being inflicted. They have no weaknesses, but they can poison and inflict fear on your characters. They're fairly speedy, but other than that, with only 80 HP to their name, they're going to fall quickly. Speaking of Chows, they're nothing special. Time it right, though, and you're shot into this pit. If you hit the fire button too early, you'll land just short of the cliff. Maybe it's just me, but this second cannon is a massive pain in the ass to get you launched to the next destination. Hop in 'em and fire yourself out to progress through these first two areas. And yes, eventually, we're going to visit the volcano. Today, we're exploring a bit of Land's End and we're going to quickly visit an old location. Welcome back to Super Mario RPG last time, we took a quick vacation and saw a few familiar faces and found something we shouldn't have in Toadstool's bedroom. The block hasn't moved in 5 minutes.Part 25: Update Twenty Four: It's The End Of The World As We Know It Once on the block, it should magically float to the chest! So Mario jumps to make it appear!Īnd there it is! Once the block has appeared the guide says to jump into the cannon to the left, and have it fire you onto the block. Now I have the Nintendo Players guide for the game and it states that you need to reveal a floating block which will take you up to the chest. There's also a hidden chest in the upper left hand corner that I'd like to get. It's above Mario's head, out of the screen. I'm at the Land's End and there is a chest I want to get: I'm playin through SMRPG for the heck of it, and I'm in need of some help. ![]()
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